Learning to Play 1: Playing By Ear

Over the past several months, I’ve had the fortunate opportunity to work with Christian Nutt (Features Director at both Gamasutra and GameCareerGuide) over the course of the year to begin writing a featured column at GameCareerGuide: Learning to Play.

Learning to Play focuses around the psyche of becoming a game designer, and each installment will feature one main topic under this umbrella. Due to length, audience, and venue, I won’t re-post the entire article here, but I am more than happy to redirect you towards it – just follow this link.

“In the first installment of new GCG column Learning to Play, Cleveland Institute of Art student Andrew Kuhar ruminates on the disappearance of regular gameplay time from his schedule.”


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