and one of them joined me to talk about The Last of Us.
Today’s episode of the podcast centers its attention on The Last of Us, the critically acclaimed survival adventure game from Naughty Dog. With all of its detail and a compelling cast of characters, it’s an experience that needs to be discussed, and I’m happy to have Jim Wiser back on the show to do just that. Our reactions to the core gameplay mechanics, exploring a post-outbreak world, believable performances, art & design sensibilities, and of course the outcome of Joel and Ellie’s journey across the country are all on the bill for conversation here.
Warning: this episode does contain spoilers for The Last of Us throughout.
Jim Wiser and I have been friends since our first couple years in foundation art classes at the Cleveland Institute of Art, where we continued to collaborate as majors in Game Design. His thesis project explored level design as a means of better understanding way-finding, and since then he’s created artwork for a number of indie game projects and custom levels for Team Fortress 2.
The Last of Us was developed by Naughty Dog.
The music in this episode was from The Last of Us OST.
All my friends play video games, and two of them joined me to talk about Kentucky Route Zero, Act II.
We’re filling out the seasonal Kentucky Route Zero panel with Alex Koval joining Hilary Bovay and I for this edition of the podcast. Our hour-long discussion covers our reactions to Act II of Cardboard Computer’s episodic series, recurring themes and character development, secret locations, our favorite/least favorite moments and more. Feel welcome to add to the conversation by leaving a comment below.
Fair warning: this episode does contain spoilers for Act II throughout. If you’re interested in the game and simply want to learn more about it, I’d highly recommend listening to our previous episode on Act I — the first segment introduces KR0 and is spoiler-free.
Hilary Bovay is a very talented artist & photographer, and super-fan of both David Bowie and Hayao Miyazaki. She’s got a keen eye for visual storytelling, and her love for the original Crash Bandicoot trilogy is all you’ll ever need to know about her taste in video games.
Alex Koval is a student of both philosophy and psychology, a fan of horror and especially H.P. Lovecraft. We’ve been best friends since 2nd grade, and some of his favorite games include the original Resident Evil remake, Final Fantasy Tactics, Eternal Darkness, and the childhood classic Banjo Kazooie.
I posted two new podcast episodes in January, but have yet to deliver on my plans to do more since. Now that The Commonwealth’s new album, Urban Soul, is done and released (you can listen to it here, or stream it from my sidebar), and with a handful of games under my belt this year, I’m feeling ready to get back into podcasting through the late summer and fall.
Kentucky Route Zero‘s 2nd act came out at the end of May, and it gave Hilary, our very good friend Alex and I a lot to talk about. They’ll be joining me on the third episode of All My Friends Play Video Games to discuss Cardboard Computer’s follow-up act, so check back next week sometime for the podcast.
All my friends play video games,
and one of them joined me to talk about Kentucky Route Zero.
I’ve already written a post about Cardboard Computer’s debut of their new game, but this one calls for conversation. Today’s episode introduces the game and its unique design, artistic influences, ability to tell a story and connections to theatre & film. Kentucky Route Zero may be a haunting single-player experience, but it’s ripe for sharing.
My sole guest on this episode is Hilary Bovay, a talented artist & photographer based out of Rhode Island. She’s got a keen eye for visual storytelling, and her love for the original Crash Bandicoot is all you’ll ever need to know about her taste in video games.
All my friends play video games,
and together we made a podcast about it.
This first episode is all about the games of yesteryear, 2012. The bulk of our discussion revolves around our favorite gaming experiences including Google’s Ingress, Planetside 2, DotA 2 and Journey, along with honorable mentions for Day Z and Dishonored.
Aside from that, we chatted about some of the bigger leaps forward for video games this past year, such as the culture surrounding Kickstarter and video games after funding so many of them, the “free-to-play” model, and what’s around the corner for 2013.
This episode’s cast feature my closest peers from The Cleveland Institute of Art’s game design program: Matthew Barton, Cory Hughart, Jim Wiser, and myself. We’ve certainly kept in touch since graduating in 2010, but it’s been awhile since we all sat down and talked strictly games.
Music throughout the episode is comprised of various songs by the recently late Jazz legend and musician, Dave Brubeck.
How two college professors from Cleveland, Ohio have gone about making Game Design educational for students, bringing young artists and programmers together for their first time each year. In part 2 of this mini-series, we explore a perspective of student game development that seldom is.
How some college students went about making difficult yet necessary choices to develop an ambient color-mixing game for the iPhone and iPod Touch: ChromaWaves. In part 1 of this mini-series, we exhaust the decision making process to getting there.