If you have ever thumbed through my blog here, it doesn’t take long to deduce that the original three Crash Bandicoot games were essential to my childhood.
With that in mind, I am very pleased to share my latest piece of professional video game writing: a full-length feature on the process behind remastering the Crash Bandicoot trilogy. The feature was published and laid out by Engadget in early July, featuring in-depth interviews with art & design leads on the team at Vicarious Visions (VV), in addition to exclusive process-artwork that outlines their creative workflow. Continue reading Engadget Feature: The (re)making of ‘Crash Bandicoot’
I have never met a fox in my life, but I have drawn quite a few. Here’s the most recent one:
My fascination with foxes comes entirely from the character The Fox in Antoine de Saint-Exupéry’s The Little Prince. There’s a timeless story about friendship within the relationship between the fox and the little prince. Although the book’s carefree illustrations might suggest otherwise, it’s not an easy one.
Friendship is a complicated thing, especially with time and the older we grow. The fox to me has always represented a curiosity for something all of us yearn in that regard: company. He makes observations about people and why they do silly things, even though doing so might put him in harm’s way. He finds the time and courage to come out of his foxhole and get to know one of them (the little prince), and learns that getting to know someone comes at the rising cost of losing them someday, too. It seems to give him some purpose.