Engadget Feature: The (re)making of ‘Crash Bandicoot’

If you have ever thumbed through my blog here, it doesn’t take long to deduce that the original three Crash Bandicoot games were essential to my childhood.

With that in mind, I am very pleased to share my latest piece of professional video game writing: a full-length feature on the process behind remastering the Crash Bandicoot trilogy. The feature was published and laid out by Engadget in early July, featuring in-depth interviews with art & design leads on the team at Vicarious Visions (VV), in addition to exclusive process-artwork that outlines their creative workflow. Continue reading Engadget Feature: The (re)making of ‘Crash Bandicoot’

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