Since my Learning to Play column at GameCareerGuide got going, two more installments have been published under it.
#2: Dinner Tables, “considers the design of a game project…and uses Valve’s Team Fortress 2 and more as inspiration.”, can be found here.
Most recently, #3: The Mixing Board goes between two large scale game projects from my time at CIA, comparing the team-dynamics between them to illustrate the up’s and down’s of collaboration. Read all about it!
I’m still mulling over what the fourth issue will discuss. Going back through the archives of my experiences in art school, which only ended a year ago, gets tougher with time. Your mind gets foggier, and aggressively dusting off the hardest lessons learned isn’t the most enjoyable thing to do for an entire article. I’ll get around to it as the spring moves on, unless Cleveland keeps the rain away for longer than a day.